![]() ![]() ![]() Whenever the game gets an update, you must run the script again before using the Bundle Modder. The script should automatically find the assets folder on Windows but the path can also be adjusted manually at the top of the script. If that fails, right click the script and choose "Edit with IDLE", then press F5 to run the difference between double clicking and IDLE+F5 is that the latter gives you time to read the error message. On success, the all_h.bundle should now be in the Bundle Modder folder and the Bundle Modder can now be used as usual. So this is a standalone complementary to the Bundle Modder that must be run before using the Bundle Modder itself.Įxtract script (bundle fixer.py) and hashlist into the Bundle Modder folder. This changes the bundle metadata back to the way it used to be, so the Bundle Modder will access the files just fine again.
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